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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Command Recording and Drawing

In this chapter, we will cover the following recipes:

  • Clearing a color image
  • Clearing a depth-stencil image
  • Clearing render pass attachments
  • Binding vertex buffers
  • Binding an index buffer
  • Providing data to shaders through push constants
  • Setting viewport state dynamically
  • Setting scissor state dynamically
  • Setting line width state dynamically
  • Setting depth bias state dynamically
  • Setting blend constants state dynamically
  • Drawing a geometry
  • Drawing an indexed geometry
  • Dispatching compute work
  • Executing a secondary command buffer inside a primary command buffer
  • Recording a command buffer that draws a geometry with a dynamic viewport and scissor states
  • Recording command buffers on multiple threads
  • Preparing a single frame of animation
  • Increasing performance through increasing the number of separately rendered frames
...
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