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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Setting templates with the Image Empties method

In this recipe, we'll set the character's templates by using Image Empties.

Getting ready

For this and the following recipes, there is no need for any particular preparations. Anyway, it is handy to prepare the two Empties to have markers in the 3D view for the 2.5 meters height of the character; so we'll do the following:

  1. Start a brand new Blender session and delete the already selected Cube primitive.
  2. Select the Lamp and Camera and move them on a different layer; I usually have them on the sixth layer, in order to keep free and empty both the first and second rows of the left layer's block.
  3. Add an Empty to the scene (Shift + A | Empty | Plain Axes).
  4. Duplicate it and move it 2.5 units up on the z axis (Shift + D | Z | 2.5 | Enter).
  5. Go to the Outliner and click on the arrows on the side of the names of the two Empties (Empty and Empty.001), in order to make them gray and the Empties not selectable.
  6. Save the file as Gidiosaurus_base_mesh.blend.

How to do it…

So, now we are going to place the first Image Empty in the scene:

  1. Add an Empty to the scene (Shift + A | Empty | Image; it's the last item in the list).
  2. Go to the Object Data window in the main Properties panel on the right-hand side of the Blender UI; under the Empty subpanel, click on the Open button.
  3. Browse to the templates folder and load the gidiosaurus_front.png image.
    How to do it…

    The Add pop-up menu and the Image Empty added to the 3D scene, with the settings to load and set the image

  4. Set the Offset X value to -0.50 and Offset Y to -0.05. Set the Size value to 2.830:
    How to do it…

    The Offset and Size settings

  5. Rotate the Empty 90 degrees on the x axis (R | X | 90 | Enter).
  6. Go to the Outliner and rename it Empty_gidiosaurus_front.
  7. Duplicate it (Shift + D), rotate it 90 degrees on the z axis, and in the Outliner, rename it as Empty_gidiosaurus_side.
  8. In the Empty subpanel under the Object Data window, click on the little icon (showing 3 users for that data block) on the right-hand side of the image name under Display, in order to make it a single user. Then, click on the little folder icon on the right-hand side of the image path to go inside the templates folder again, and load the gidiosaurus_side.png image.
  9. Reselect Empty_gidiosaurus_front and press Shift + D to duplicate it.
  10. Go to the Empty subpanel under the Object Data window, click on the little icon (showing 3 users for that datablock) on the right-hand side of the image name under Display, in order to make it a single user. Then, click on the little folder icon on the right-hand side of the image path to go inside the templates folder again, and this time load the gidiosaurus_back.png image.
  11. Go to the Outliner and rename it Empty_gidiosaurus_back.

How it works…

We have used one of the most underrated (well, in my opinion) tools in Blender: Empties, which can show images! Compared to the Images as Planes add-on, this has some advantages: these are not 3D geometry and the images are also visible in the 3D view without the Textured Solid option enabled (under Shading) and in Wireframe mode.

How it works…

The Image Empties appear as textured also in Wireframe viewport shading mode

Exactly, as for the imported Planes of the former recipe, the visibility in the 3D view of the Image Empties can be toggled on and off by clicking on the eye icon in the Outliner.

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