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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Building the character's Armature from scratch

So, the first recipe of this chapter is about the making of the Armature by hands for our Gidiosaurus.

Getting ready

In this first recipe, we are going to build by hands the basic rig, which is the skeleton made only by the deforming bones.

However, first, let's prepare a bit the file to be worked:

  1. Start Blender and open the Gidiosaurus_unwrap_final.blend file.
  2. Disable the Textured Solid and Backface Culling items in the 3D view Properties sidepanel, join the 3D window with the UV/Image Editor window, and click on the 11th scene layer to have only the Gidiosaurus mesh visible in the viewport.
  3. Go to the Object window under the Display subpanel and enable the Wire item. This will be useful in the process in order to have an idea of the mesh topology when in Object Mode and Solid viewport shading mode. However, for the moment, press the Z key to go in the Wireframe viewport shading mode.
  4. Press 1 on the numpad to go in the Front view, and press...
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