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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

A deeper look at the stateful widget life cycle

In the previous chapter, we looked at how stateful widgets differ from stateless widgets and how the build() method can be called multiple times, triggered by the setState() method.

However, there are some additional parts of the life cycle of a stateful widget that we will explore at this point because they are important to how we manage input data and also become increasingly important throughout the rest of the book as we look at more advanced widget interactions.

Key life cycle states

There are several life cycle states that a stateful widget can pass through. In this section, we will look at the states that you will need in most situations. Later in the book, we will introduce additional life cycle states for specific scenarios and corner cases.

Creation of the state

The creation of a state happens at the very start of the stateful widget life cycle, just after the constructor is called. The stateful widget creates...

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