Contributors
About the authors
Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Coruña and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
To my friends and family, who got me this far; and to my partner, Tamy, whose support and love carried me throughout.
Â
Â
Â
Â
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.
For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.
John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.
I want to thank my wife, Hien, for all of her support over the course of working on this book.
About the reviewer
Deepak Jadhav is a game developer based in Pune, India. Deepak received his bachelor's degree in computer technology and master's degree in game programming and project management. Currently, he is working as a game developer in India's leading game development company. He has been involved in developing games on multiple platforms, such as PC, Mac, and mobile. With years of experience in game development, he has a strong background in C# and C++, and he has developed his skills in platforms including Unity, Unreal Engine, and augmented and virtual reality.
I would like to thank the authors and the Packt Publishing team for giving me the opportunity to review this book.
Â
Â
Â
Packt is searching for authors like you
If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.