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C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development

You're reading from   C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development Build applications with C#, .NET Core, Entity Framework Core, ASP.NET Core, and ML.NET using Visual Studio Code

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781788478120
Length 818 pages
Edition 4th Edition
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Author (1):
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Mark J. Price Mark J. Price
Author Profile Icon Mark J. Price
Mark J. Price
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Table of Contents (21) Chapters Close

1. Hello, C#! Welcome, .NET! FREE CHAPTER 2. Speaking C# 3. Controlling Flow and Converting Types 4. Writing, Debugging, and Testing Functions 5. Building Your Own Types with Object-Oriented Programming 6. Implementing Interfaces and Inheriting Classes 7. Understanding and Packaging .NET Types 8. Working with Common .NET Types 9. Working with Files, Streams, and Serialization 10. Protecting Your Data and Applications 11. Working with Databases Using Entity Framework Core 12. Querying and Manipulating Data Using LINQ 13. Improving Performance and Scalability Using Multitasking 14. Practical Applications of C# and .NET 15. Building Websites Using ASP.NET Core Razor Pages 16. Building Websites Using the Model-View-Controller Pattern 17. Building Websites Using a Content Management System 18. Building and Consuming Web Services 19. Building Intelligent Apps Using Machine Learning 20. Building Windows Desktop Apps 21. Building Cross-Platform Mobile Apps Using Xamarin.Forms

Writing functions

A fundamental principle of programming is Don't Repeat Yourself (DRY).

While programming, if you find yourself writing the same statements over and over again, then turn those statements into a function. Functions are like tiny programs that complete one small task. For example, you might write a function to calculate sales tax and then reuse that function in many places in a financial application.

Like programs, functions usually have inputs and outputs. They are sometimes described as black boxes, where you feed some raw materials in one end and a manufactured item emerges at the other. Once created, you don't need to think about how they work.

Let's say that you want to help your child learn their times tables, so you want to make it easy to generate a times table for a number, such as the 12 times table:

1 x 12 = 12
2 x 12 = 24
...
12 x 12 = 144

You previously learned about the for statement earlier in this book, so...

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