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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Creative Projects for Rust Programmers

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ISBN: 978-1-78934-622-0

Access TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databases.

  • Develop a RESTful web service using JSON payloads.
  • Create a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssembly.
  • Build desktop 2D games.

Rust Web Programming

Maxwell Flitton

ISBN: 978-1-80056-081-9

  • Structure scalable web apps in Rust in Rocket, Actix Web, and Warp.
  • Apply data persistence for your web apps using PostgreSQL.
  • Build login, JWT, and config modules for your web apps.
  • Serve HTML, CSS, and JavaScript from the Actix Web server.
  • Build unit tests and functional API tests in Postman and Newman.
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