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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Painting the terrain

We are now ready to give our terrain some color. We will start by covering the entire terrain with a grass texture. To accomplish this, ensure the Terrain is selected in the Hierarchy panel. Then, in the Inspector panel, select the Paint Texture tool. As you can see here, that is the fourth icon in the Terrain section of the Inspector panel:

As you can see, we do not have any textures defined. We actually do not have any appropriate textures in our project yet, so let's take care of that with a few simple steps:

  1. In the Project panel, click the Assets folder.
  2. In the right section, right-click and select Create | Folder. Name the folder Textures.
  3. Download the grass_starter_texture.jpg file from the publisher's companion site.
  4. Drag the grass_starter_texture.jpg file from your filesystem to the Textures folder you created in step 1.

Now that you have...

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