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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching

In the previous chapter, we have successfully developed and deployed our first holographic application on HoloLens and tested it out. You have learned the complete cycle of holographic application development, starting from envisioning, scenario identification, sketching, 3D Modeling, setting up a development environment, gestures and interactions implementation using scripting, and, finally, deploying the application on HoloLens and testing it in the real world. The application we have developed and tested is an independent application, and doesn't interact with any other external systems. However, that will not be the case in real-world enterprise scenarios, where applications usually share data with other systems, either in real time or near real time, or in an offline mode.

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