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OpenCV 4 with Python Blueprints

You're reading from   OpenCV 4 with Python Blueprints Build creative computer vision projects with the latest version of OpenCV 4 and Python 3

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781789801811
Length 366 pages
Edition 2nd Edition
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Authors (4):
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Michael Beyeler (USD) Michael Beyeler (USD)
Author Profile Icon Michael Beyeler (USD)
Michael Beyeler (USD)
Dr. Menua Gevorgyan Dr. Menua Gevorgyan
Author Profile Icon Dr. Menua Gevorgyan
Dr. Menua Gevorgyan
Michael Beyeler Michael Beyeler
Author Profile Icon Michael Beyeler
Michael Beyeler
Arsen Mamikonyan Arsen Mamikonyan
Author Profile Icon Arsen Mamikonyan
Arsen Mamikonyan
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Toc

Table of Contents (14) Chapters Close

Preface 1. Fun with Filters 2. Hand Gesture Recognition Using a Kinect Depth Sensor FREE CHAPTER 3. Finding Objects via Feature Matching and Perspective Transforms 4. 3D Scene Reconstruction Using Structure from Motion 5. Using Computational Photography with OpenCV 6. Tracking Visually Salient Objects 7. Learning to Recognize Traffic Signs 8. Learning to Recognize Facial Emotions 9. Learning to Classify and Localize Objects 10. Learning to Detect and Track Objects 11. Profiling and Accelerating Your Apps 12. Setting Up a Docker Container 13. Other Books You May Enjoy

Finding Objects via Feature Matching and Perspective Transforms

In the previous chapter, you learned how to detect and track a simple object (the silhouette of a hand) in a very controlled environment. To be more specific, we instructed the user of our app to place the hand in the central region of the screen and then made assumptions about the size and shape of the object (the hand). In this chapter, we want to detect and track objects of arbitrary sizes, possibly viewed from several different angles or under partial occlusion.

For this, we will make use of feature descriptors, which are a way of capturing the important properties of our object of interest. We do this so that the object can be located even when it is embedded in a busy visual scene. We will apply our algorithm to the live stream of a webcam and do our best to keep the algorithm robust yet simple enough to run...

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