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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Characteristics of a good GDD

Let’s have a look at what makes a good game design document. The characteristics we’re going to describe in the following sections are something that any GDD of any game should have. Every time you’re required to write a GDD, come back to this list and make sure everything you write conforms to it.

Every time you finish writing a GDD, go back again to this list and ask yourself whether your work does or doesn’t possess these characteristics and, if not, whether it’s your particular case that doesn’t require them or you have to adjust something.

A good GDD has the following characteristics:

  • It is modular
  • It starts with goals and requirements
  • It is the result of a discussion
  • It is clear, brief, and concise
  • It is multimedia
  • It leaves space for creativity and debate
  • It comes in different formats and sizes
  • It is online, shareable, and accessible

It is modular

Generally...

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