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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Inheritance with traits


Traits can also inherit from other traits, indicated with the : operator:

      trait Trait1 : SuperTrait 

Look at the following code, where trait Monster inherits from trait SuperMonster. In such a case any type that implements Monster must also implement SuperMonster, in this specific case its super1() method:

// see code in Chapter 6/code/super_traits.rs 
struct Zombie { health: u32, damage: u32 } 
 
trait SuperMonster { 
    fn super1(&self); 
} 
 
trait Monster : SuperMonster { 
    fn new(hlt: u32, dam: u32) -> Self; 
    fn attack(&self); 
    fn noise(&self) -> &'static str; 
} 
 
impl SuperMonster for Zombie { 
    fn super1(&self) { 
        println!("I am a SuperMonster"); 
    } 
} 
 
impl Monster for Zombie { 
   fn new(mut h: u32, d: u32) -> Zombie { 
      if h > 100 { h = 100; } 
      Zombie { health: h, damage: d } 
   } 
 
   fn attack(&self) { 
      println!("The Zombie bites! Your health lowers with {} damage...
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