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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Rendering an OpenGL playblast of the animation

Playblast is a term used by a famous commercial package to indicate the preview of the animation in true speed; although I've heard only very few people using it in relation to Blender, I thought it might be a good way to indicate the fast OpenGL preview rendering obtained for checking the animated action.

Getting ready

Start Blender and load the Gidiosaurus_lighting.blend file.

  1. In the Outliner, select the Light_key lamp item and go to the Object Data window, under the Spot Shape subpanel, to disable the Show Cone item.
  2. Repeat the procedure for the Light_back and Light_fill lamps, then disable their visibility in the 3D viewport by clicking on the respective eye icon.
  3. Disable the visibility in the viewport for the Gidiosaurus_proxy item (the linked and proxified rig) also and/or disable the 11th scene layer.
  4. Save the file as Gidiosaurus_playblast.blend.

How to do it…

Here are the steps to begin with the OpenGL rendering:

  1. Put the mouse pointer...
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