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Dancing with Qubits

You're reading from   Dancing with Qubits From qubits to algorithms, embark on the quantum computing journey shaping our future

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781837636754
Length 684 pages
Edition 2nd Edition
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Author (1):
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Robert S. Sutor Robert S. Sutor
Author Profile Icon Robert S. Sutor
Robert S. Sutor
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Table of Contents (26) Chapters Close

Preface I Foundations
Why Quantum Computing FREE CHAPTER They’re Not Old, They’re Classics More Numbers Than You Can Imagine Planes and Circles and Spheres, Oh My Dimensions 6 What Do You Mean “Probably”? II Quantum Computing
One Qubit Two Qubits, Three Wiring Up the Circuits From Circuits to Algorithms Getting Physical III Advanced Topics
Considering NISQ Algorithms Introduction to Quantum Machine Learning Questions about the Future Afterword
A Quick Reference B Notices C Production Notes Other Books You May Enjoy
References
Index
Appendices

4.6 Real three dimensions

When plotting in three dimensions, we need either three Cartesian coordinates (x0, y0, z0) or a magnitude r and two angles φ and θ, as shown in Figure 4.26. coordinates$Cartesian R3

 Figure 4.26: Polar coordinates in three dimensions

The magnitude is

Displayed math

φ is the angle from the positive x-axis to the dotted line from (0, 0) to the projection (x0, y0) of P into the xy-plane.

θ is the angle from the positive z-axis to the line segment 0P.

That’s a lot to absorb, but it builds up systematically from what we saw in R2. When r = 1, we get the unit sphere in R3. It’s the set of all points (x0, y0, z0) in R3 where x02 + y02 + z02 = 1. unit$sphere unit$ball

The unit ball is the set of all points where x02 + y02 + z02 ≤ 1.

 Figure 4.27: The unit sphere

We frequently return to the graphic...

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