Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Deep Learning with Theano

You're reading from   Deep Learning with Theano Perform large-scale numerical and scientific computations efficiently

Arrow left icon
Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781786465825
Length 300 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Christopher Bourez Christopher Bourez
Author Profile Icon Christopher Bourez
Christopher Bourez
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Theano Basics FREE CHAPTER 2. Classifying Handwritten Digits with a Feedforward Network 3. Encoding Word into Vector 4. Generating Text with a Recurrent Neural Net 5. Analyzing Sentiment with a Bidirectional LSTM 6. Locating with Spatial Transformer Networks 7. Classifying Images with Residual Networks 8. Translating and Explaining with Encoding – decoding Networks 9. Selecting Relevant Inputs or Memories with the Mechanism of Attention 10. Predicting Times Sequences with Advanced RNN 11. Learning from the Environment with Reinforcement 12. Learning Features with Unsupervised Generative Networks 13. Extending Deep Learning with Theano Index

Simulation environments

Virtual environments make it possible to simulate thousands to millions of gameplays, at no other cost than the computations. For the purpose of benchmarking different reinforcement learning algorithms, simulation environments have been developed by the research community.

In order to find the solutions that generalize well, the Open-AI non-profit artificial intelligence research company, associated with business magnate Elon Musk, that aims to carefully promote and develop friendly AI in such a way as to benefit humanity as a whole, has gathered in its open source simulation environment, Open-AI Gym (https://gym.openai.com/), a collection of reinforcement tasks and environments in a Python toolkit to test our own approaches on them. Among these environments, you'll find:

  • Video games from Atari 2600, a home video game console released by Atari Inc in 1977, wrapping the simulator from the Arcade Learning Environment, one of the most common RL benchmark environment...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image