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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Version control – using Git with Godot

It happens to everyone – at a certain point, you’ll make a mistake. You’ll accidentally delete a file or just change some code in a way that breaks everything, but you can’t figure out how to get back to the working version.

The solution to this problem is version control software (VCS). The most popular VCS, used by developers all over the world, is Git. When you use Git with your projects, every change you make is tracked, allowing you to “rewind” time at any point and recover from unwanted changes.

Fortunately, Godot is very VCS-friendly. All the content of your game is kept in the project folder. Scenes, scripts, and resources are all saved in a human-readable text format that is easy for Git to track.

Git is typically used via a command-line interface, but there are graphical clients you can use as well. There is also a Git plugin available in Godot’s AssetLib that you can try...

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