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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

The game

Mastermind (https://en.wikipedia.org/wiki/Mastermind_(board_game)) is an old game. The plastic version ubiquitous in every house with children was invented in 1970. I got a board around 1980 as a Christmas gift, and a program for solving the game puzzle in the BASIC language was one of the first programs that I created, in around 1984.

The game board contains holes in several rows in four columns. There are plastic pins of six different colors that can be inserted into the holes. Each pin has one color. They are usually red, green, blue, yellow, black, and white. There is a special row that is hidden from one of the players (the guesser).

To play the game, one of the players (hider) has to select four pins from a set of pins. The selected pins should have different colors. The pins are placed in the hidden row, one by one, each into a position.

The guesser tries to find...

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