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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Efficient RPG UI overlays


Researching various designs that have been implemented in RPG games, conveying important information such as health, stats, and other important details, is crucial to any gameplay. If the information is too obscure, the player won't understand when they are close to death (and should run far away) or will struggle to understand why their favorite magic trick just isn't going as well as it should. Similarly, if you make the UI too obtrusive, draw players' attention away too much, and obscure the real estate on the screen too much, then the result will be the same.

This balance is hard to maintain in any game, especially in RPG games, because we want to give as many capabilities as possible to our budding adventurer. It gets even harder once you start adding companions and hundreds of available skills and instant use items.

The adventurer's overlay

Games such as Baldur's Gate (developed by Black Isle Studios) and games from the 1980s took the style of surrounding the...

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