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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Let’s Build a Building Using the PCG Spline Controller

Welcome to Chapter 7! I hope you thoroughly enjoyed exploring landscape materials to distribute foliage procedurally in Chapter 6. Now, we’re stepping up to a new challenge. In this chapter, you’ll learn how to create buildings using PCG—yes, you heard me right, buildings! This is an excellent introduction for those eager to craft their own cities using the principles I’m about to share.

In this chapter, we’ll dive into the methods of procedurally generating building structures, including walls that are complete with open gaps for windows. Following that, we’ll develop an algorithm within the PCG graph that allows you to control and increase the number of floors. Get ready for an engaging journey into building your own urban building structure with PCG!

This chapter is structured into a primary section that addresses the walls, which are built using simple cube shapes. All...

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