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Python Reinforcement Learning Projects

You're reading from   Python Reinforcement Learning Projects Eight hands-on projects exploring reinforcement learning algorithms using TensorFlow

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788991612
Length 296 pages
Edition 1st Edition
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Authors (3):
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Sean Saito Sean Saito
Author Profile Icon Sean Saito
Sean Saito
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
Yang Wenzhuo Yang Wenzhuo
Author Profile Icon Yang Wenzhuo
Yang Wenzhuo
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Toc

Building Virtual Worlds in Minecraft

In the two previous  chapters, we discussed the deep Q-learning (DQNalgorithm for playing Atari games and the Trust Region Policy Optimization (TRPOalgorithm for continuous control tasks. We saw the big success of these algorithms in solving complex problems when compared to traditional reinforcement learning algorithms without the use of deep neural networks to approximate the value function or the policy function. Their main disadvantage, especially for DQN, is that the training step converges too slowly, for example, training an agent to play Atari games takes about one week. For more complex games, even one week's training is insufficient.

This chapter will introduce a more complicated example, Minecraft, which is a popular online video game created by Swedish game developer Markus Persson and later developed...

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