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Asynchronous Programming with C++

You're reading from   Asynchronous Programming with C++ Build blazing-fast software with multithreading and asynchronous programming for ultimate efficiency

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835884249
Length 424 pages
Edition 1st Edition
Languages
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Authors (2):
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Javier Reguera Salgado Javier Reguera Salgado
Author Profile Icon Javier Reguera Salgado
Javier Reguera Salgado
Juan Rufes Juan Rufes
Author Profile Icon Juan Rufes
Juan Rufes
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Table of Contents (21) Chapters Close

Preface 1. Part 1:Foundations of Parallel Programming and Process Management
2. Chapter 1: Parallel Programming Paradigms FREE CHAPTER 3. Chapter 2: Processes, Threads, and Services 4. Part 2: Advanced Thread Management and Synchronization Techniques
5. Chapter 3: How to Create and Manage Threads in C++ 6. Chapter 4: Thread Synchronization with Locks 7. Chapter 5: Atomic Operations 8. Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
9. Chapter 6: Promises and Futures 10. Chapter 7: The Async Function 11. Chapter 8: Asynchronous Programming Using Coroutines 12. Part 4: Advanced Asynchronous Programming with Boost Libraries
13. Chapter 9: Asynchronous Programming Using Boost.Asio 14. Chapter 10: Coroutines with Boost.Cobalt 15. Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming
16. Chapter 11: Logging and Debugging Asynchronous Software 17. Chapter 12: Sanitizing and Testing Asynchronous Software 18. Chapter 13: Improving Asynchronous Software Performance 19. Index 20. Other Books You May Enjoy

The thread library – an introduction

The main library to create and manage threads in C++ is the thread library. First, let’s go through a recap about threads. Then we will dive into what the thread library offers.

What are threads? Let’s do a recap

The purpose of threads is to execute multiple simultaneous tasks in a process.

As we have seen in the previous chapter, a thread has its own stack, local data, and CPU registers such as Instruction Pointer (IP) and Stack Pointer (SP), but shares the address space and virtual memory of its parent process.

In the user space, we can differentiate between native threads and lightweight or virtual threads. Native threads are the ones created by the OS when using some kernel APIs. The C++ thread objects create and manage these types of threads. On the other hand, lightweight threads are like native threads, except that they are emulated by a runtime or library. In C++, coroutines belong to this group. As described...

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