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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Chapter 3. Alien Character – Base Mesh Creation and Sculpting

In this chapter, you will discover a new way of modeling 3D objects with the powerful sculpting tools of Blender.

We will start with an overview of the sculpting process including brush settings and how to optimize the viewport. We will then create a base mesh with an amazing tool that Blender offers called the Skin modifier, which follows the concept art of an alien character.

Afterwards, we will sculpt the character using the tools that we had previously introduced and learn more about their usage in the different cases that are required for our character.

As sculpting is an artistic process, you will also learn about proportions and anatomy.

Let's jump to another planet! This chapter will cover the following topics:

  • Understanding the sculpting process
  • Optimizing the viewport
  • Learning about and using brushes
  • Creating a base mesh with the Skin modifier
  • Using Dyntopo
  • Understanding the basics of anatomy and proportions...
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