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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Baking textures in Cycles


Cycles allow us to bake textures as does Blender Internal, but there are some differences between the two render engines.

Cycles versus Blender Internal

As we have seen previously, texture baking in Blender Internal can be very efficient to produce normal maps, ambient occlusion, color textures, and many other kinds of maps that we won't cover here. All of this in a very short time. So you might wonder why it is interesting to bake in Cycles.

Cycles is a ray tracer render engine based on physical parameters with global illumination. It is then possible to get some very realistic renders in a much more efficient manner. Baking in Cycles allows us, for example, to calculate a few heavy special effects only once, such as caustics. When a render is baked on a texture, you can visualize the effect in real time. This can be very useful if you want to change the frame and make several renders. In this way, it is possible to create a realistic environment in real time.

However...

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