Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Creating materials with nodes


It's now time to discover the material creation process with Cycles. In this section, we are going to create the basic shaders that are composed of our previously painted textures. The shaders won't be at their final stage here. Later, we are going to improve them with normal maps.

Creating the materials of the house, the rocks, and the tree

Let's start with the wall shader of the house:

  1. We will first select the corresponding object.

  2. We are going to duplicate the clay shader that we had added in order to test our lighting in the previous section. As you can see, it is used by 68 objects in the scene. If you click on the 68 button on the right-hand side of the material name in the material tab of the Properties editor, you will duplicate the shader and make it unique. At this time, we can now rename it as HouseWall.

  3. We are now going to switch to the Node Editor in order to have more control on our shader. In fact, we can do everything in the Properties editor, but...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image