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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Final notes and goodbye

Unfortunately, this travel in the world of game development has come to an end (although this last chapter should have made you realize that this is just the beginning of your journey). Time flew, and I just realized that I filled up a whole book!

I really want to thank you all, the readers whom I didn't have a chance to meet in person. But when I was writing the words of this book until very late at night, I felt connected to all of you in some way. For me, this has been an amazing travel too (although at sometimes tiring and stressful).

In case you have illegally downloaded this book but you really liked it, please consider buying it. I work hard to deliver high-quality content and this takes time. If you are unable to afford this book, you can always offer me a coffee (www.francescosapio.com/BuyMeACoffee) or support this book by sharing the link to buy it (not to torrent and download it) on social media.

Other titles I wrote that might help you in your journey...

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