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Hands-On Reinforcement Learning with Python

You're reading from   Hands-On Reinforcement Learning with Python Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Table of Contents (16) Chapters Close

Preface 1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Multi-Armed Bandit Problem

In the previous chapters, we have learned about fundamental concepts of reinforcement learning (RL) and several RL algorithms, as well as how RL problems can be modeled as the Markov Decision Process (MDP). We have also seen different model-based and model-free algorithms that are used to solve the MDP. In this chapter, we will see one of the classical problems in RL called the multi-armed bandit (MAB) problem. We will see what the MAB problem is and how to solve the problem with different algorithms followed by how to identify the correct advertisement banner that will receive most of the clicks using MAB. We will also learn about contextual bandit that is widely used for building recommendation systems.

In the chapter, you will learn about the following:

  • The MAB problem
  • The epsilon-greedy algorithm
  • The softmax exploration algorithm
  • The upper confidence...
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