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Kotlin Programming By Example

You're reading from   Kotlin Programming By Example Build real-world Android and web applications the Kotlin way

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788474542
Length 500 pages
Edition 1st Edition
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Author (1):
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Iyanu Adelekan Iyanu Adelekan
Author Profile Icon Iyanu Adelekan
Iyanu Adelekan
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Table of Contents (12) Chapters Close

Preface 1. The Fundamentals 2. Building an Android Application – Tetris FREE CHAPTER 3. Implementing Tetris Logic and Functionality 4. Designing and Implementing the Messenger Backend with Spring Boot 2.0 5. Building the Messenger Android App – Part I 6. Building the Messenger Android App – Part II 7. Storing Information in a Database 8. Securing and Deploying an Android App 9. Creating the Place Reviewer Backend with Spring 10. Implementing the Place Reviewer Frontend 11. Other Books You May Enjoy

Designing and Implementing the Messenger Backend with Spring Boot 2.0

In the last couple of chapters, we gained a firm grasp of the fundamentals of the Kotlin programming language by implementing the classic game, Tetris. In Chapter 3, Implementing Tetris Logic and Functionality, we finished the development of the game by implementing its application logic. We created programmatic models for blocks, shapes, frames, and the application as a whole, via an app model class. In addition, we learned how to create custom views by implementing Tetris view—a view that the user of the application interacted with to play the game.

We will hone our Kotlin development skills further by developing a simple messenger application for the Android platform. In the process of implementing the Android application, we will first develop a RESTful API that will provide web content to the application...

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