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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Animating with Motion Tweens

Now, let's add motion to the various components of our advertisement. In the previous chapter, we used both shape tweens and classic tweens to create motion, depending on whether our object was a shape or a more complex symbol instance. In this project, we have a bitmap image instance to animate, along with a group of text and shape objects.

We could convert these various objects into symbols and employ a Classic Tween – that would work just fine! However, this is the perfect opportunity to introduce the third type of tween that you can use within Animate – Motion Tween.

Motion tweens work very similarly to classic tweens in that they are both used to animate symbol instances and not shapes. A lot differs between the two as well – both in how they are created and the various properties available to us.

Note

Classic tweens used to be called motion tweens before motion tweens were introduced to Flash Professional. When...

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