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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Toolbar


This contains lots of buttons for the most commonly used tools, functionalities, and visualization orders, which you'll need all the time. Some of the buttons might be hidden at the UI due to the screen size, but in general the toolbar always contains the following:

All the buttons you find at this bar come in handy when you start the building process; while the Cascade Editor supports lots of keyboard shortcuts, sometimes it is faster to hit the buttons around the bar while you are already holding the mouse! The following are the options available on the toolbar:

  • Save: This saves the changes into the particle system.

  • Find in CB: This points to the current particle system asset at the content browser.

  • Restart Sim: This restarts the simulation at the viewport panel.

  • Restart Level: This restarts the particle system in general, which means not only at the viewport, but also all the instances inside the level.

  • Undo: This undoes the previous operation.

  • Redo: This redoes the previous undone...

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