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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Chapter 8: Working with Processes and Signals

Do you know how commands are executed when you type them into a terminal interface on your computer? Are these commands directly executed by the operating system, or is there an intermediate program that handles them? When you run a program from the command line in the foreground, and press Ctrl + C, who is listening to this keypress, and how is the program terminated? How can multiple user programs be run at the same time by the operating system? What is the difference between a program and a process? If you are curious, then read on.

In the previous chapter, we learned how to control and alter the terminal interface that is used to interact with the users in command-line applications.

In this chapter, we will look at processes, which are the second most popular abstraction in systems programming after files. We'll learn what processes are, how they differ from programs, how they are started and terminated, and how the process...

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