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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Understanding Vertex and Fragment Shaders


The best way to understand how Vertex and Fragment Shaders work is by creating one yourself. This recipe will show you how to write one of these shaders, which will simply apply a texture to a model and multiply it by a given color, as shown in the following image:

The shader presented here is very simple, and it will be used as a starting base for all the other Vertex and Fragment Shaders.

Getting ready

For this recipe, we will need a new shader. Follow these steps:

  1. Create a new shader.

  2. Create a new material and assign the shader to it.

How to do it…

In all the previous chapters, we have always been able to refit Surface Shaders. This is not the case anymore as Surface and Fragment Shaders are structurally different. We will need the following changes:

  1. Delete all the properties of the shader, replacing them with the following:

    _Color ("Color", Color) = (1,0,0,1) // Red
    _MainTex ("Base texture", 2D) = "white" {}
  2. Delete all the code in the SubShader block and...

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