Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Profiling your shaders


Now that we know how we can reduce the overhead that our shaders might take, let's take a look at how to find problematic shaders in a scene where you might have a lot of shaders or a ton of objects, shaders, and scripts, all running at the same time. To find a single object or shader among a whole game can be quite daunting, but Unity provides us with its built-in Profiler. This allows us to actually see, on a frame-by-frame basis, what is happening in the game and each item being used by the GPU and CPU.

Using the Profiler, we can isolate items such as shaders, geometry, and general rendering items using its interface to create blocks of profiling jobs. We can filter out items till we are looking at the performance of just a single object. This then lets us see the effects on the CPU and GPU that the object has while it is performing its functions at runtime.

Let's take a look through the different sections of the Profiler and learn how to debug our scenes and, most...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image