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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a directional radar


Sometimes when we play games, we want to know the direction of objects that may be out of view or not visible. A radar is a UI element that makes it possible for this to happen. There are many ways in which a radar can appear, but in this recipe, we will make a directional radar that will take the form of an arrow and show the player the direction of the target.

How to do it...

  1. Let's start by creating a new UI image that will be our arrow. Right-click on the Hierarchy panel, navigate to UI | Image, and rename it RadarArrow. Of course, we can place it wherever we want on the screen and then change the Source Image to an arrow like this one:

    If you are using Photoshop, you can easily create this by using the custom shape tool. You can select it by pressing U in the toolbox and Shift + U to cycle through the different shapes. Once the custom shape tool is selected, right-click to bring forth the shape selection panel. Select the arrow that you like. In this example...

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