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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

UE4 Networking


As stated previously, UE4 boasts a networking layer that closely matches a client/server pattern with its own solutions and adaptions to make it a great and robust networking layer, which we will use to create our first-person shooter! Thankfully, because of this layer, we do not have to implement our own connection/interpolation code, we can leave that all up to the engine. All we have to do is write our gameplay code with networking in mind. It is also important to note that this game will be designed to take place over LAN. There are some key UE4 networking concepts we must cover first.

Dedicated or listen servers

When working with UE4, we can choose to run a dedicated or listen server. The main difference between the two is that on a dedicated server, the server does not own its own character. On a listen server, the server will have its own character that it can control. This means we are able to have a server with its own controlled character interacting with the game...

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