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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Preproduction

We've all visited a carnival. The festive atmosphere is community oriented with a general sense of awe and wonderment. The midway is a section where people play games, compete for prizes, and eat foods that we know aren't good for us, but we indulge nonetheless. NVIDIA's VR Funhouse doesn't have food, but it is a collection of seven mini games. The player accesses each game from the controller and interaction involves shooting arrows, slashing with a sword, swinging mallets, tossing basketballs, and shooting paint-filled silly guns.

For our project, we are going to create something a little different. Instead of reloading the world to start another game, our players will traverse the virtual space, taking small steps or teleporting, to access the play areas confined within the carnival environment. In this manner, we will be able to discuss mobility...

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