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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using proportional editing to create the port

Now that you have a good basis for your island, it's time to tailor it to your needs. The first step is creating an area to put houses, trees, and the pier:

  1. In the Layers control in the 3D View header, select Layer 2 with the LMB, and then select Layer 1 with Shift + LMB.
  2. I have provided a template that will help you in selecting the faces for the port and for the breakwater. Append the Port and Breakwater object from the 4909_10_Port and Breakwater Templates.blend file in this chapter's download kit.
  3. You'll now see two flat objects floating above your island, as shown in the following screenshot:
    Time for action – using proportional editing to create the port
  4. Select the island with the RMB.
  5. Press 7 on the NumPad to get the Top view. Make sure that 3D View is in Ortho mode.
  6. Press the Tab key to get back into Edit Mode.
  7. In the 3D View header, choose the Face Select mode.
  8. Set the Limit Selection to Visible button to a lighter gray.
  9. Press A once or twice to deselect all the faces...
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