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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – introducing the three-point lighting system

I've prepared a simple lighting rig. The model is a statue of Blender Foundation's Sintel character. The rig has four layers. Layer 1 has the key light, Layer 2 has the fill light, Layer 3 has the back light, and Layer 4 has Sintel, the camera, and an Empty. Putting the lights on different layers lets you turn them on and off easily. I have set up 3D View as a QuadView window, as discussed in Chapter 2, Getting Comfortable Using the 3D View. This will let you adjust the lights in all axes without changing the windows.

In 3D View, the lamps are in black. You can see their location on the left side of the next screenshot, and the cones of light that are coming from them. As the active object, the camera is highlighted. The following steps will show you the three-point lighting system:

  1. Open the file 4909OS_11_light_test_rig_Sintel.blend from the download pack.
  2. Press F12. Can you see where the lights are coming from...
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