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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – choosing the best display mode


The Viewport Shading menu is in the header of the 3D View window. It lets you choose between the different methods of shading the objects displayed. While you may want the Texture display when you need to show an object's appearance, quite often, the Solid and Wireframe views will be best for modeling:

  1. Use the Tab key to get into Edit Mode in 3D View, if you have not done so already. If you are unsure, look at the Interaction Mode Selector button on the header near the left-hand side of the 3D View window. It tells you what mode you are in.

  2. Move the cursor to the Viewport Shading menu, as seen in the next screenshot. It's the same one that you used to change the mode to the Texture when you were playing with the lighting.

  3. Now, select the Wireframe mode. What is different about the 3D View?

What just happened?

You changed the Viewport Shading in the 3D View to Wireframe. Now, the cube is transparent, and you can see all the vertices and edges...

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