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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

UV unwrapping the mesh

At this point, everything is ready for the unwrapping.

Getting ready

Put the mouse pointer on the bottom or on the top horizontal borders of the 3D window. As the mouse pointer changes to a double-arrow icon, right-click and in the Area Options pop-up menu select the Split Area item; then, left-click to obtain two windows and switch the left one to UV/Image Editor.

Getting ready

The two windows

How to do it…

To unwrap the mesh in Blender, several options are available; however, the one we are going to use now is the basic unwrap, the result of which we will edit and refine later:

  1. Ensure that the UV/Image Editor window is not set to Render Result, otherwise it won't display the UV islands.
  2. Select the Gidiosaurus_lowres object and enter Edit Mode. Select all the vertices (A key) and press the U key; in the UV Mapping pop-up menu, select the first item, Unwrap:
    How to do it…

    Unwrapping the mesh

    After a while, the UV layer of the unwrapped mesh appears in the UV/Image Editor window; as you can...

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