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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Adding sound effects

We will create another AudioSource to play all sound effects. The way in which we have the sound effect play will be handled through code instead of having it play instantly and continuously.

Now, within the Hierarchy, select Create | Audio | Audio Source. Position it at 0,0,0 and rename it Sound, as shown in the following screenshot. Since we don't want a sound to play the moment the game starts, deselect Play On Awake. Also drag and drop the KeepAround.cs script into the Inspector:

Adding sound effects

I chose to have this single audio source for my sound effects and to have it continue through each scene to make muting and unmuting the sound easier.

To easily access the Sound GameObject through code, we will use a Tag. Select the Sound GameObject and add the new tag Sound. As shown in the following screenshot:

Adding sound effects

Adding a sound to the buy button

We can add all sorts of sounds to our game and the process will be the same throughout. For this text, to preserve theĀ  page count, we...

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