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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Detecting performance issues

When you start looking at issues in your game, lighting is often neglected. That's a novice mistake. In the following sections, we will see how to detect and solve lighting-related performance issues.

Profiling rendering issues

The Profiler can be used to quickly narrow down which of the two devices used in the Rendering Pipeline we are bottlenecked within—whether it is the CPU or GPU. We must examine the problem using both the CPU Usage and GPU Usage Areas of the Profiler window, as this can tell us which device is working the hardest.

The following screenshot shows Profiler data for a CPU-bound application. The test involved creating thousands of simple cube objects, with no batching...

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