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Full-Stack React Projects

You're reading from   Full-Stack React Projects Learn MERN stack development by building modern web apps using MongoDB, Express, React, and Node.js

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215414
Length 716 pages
Edition 2nd Edition
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Author (1):
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Shama Hoque Shama Hoque
Author Profile Icon Shama Hoque
Shama Hoque
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Table of Contents (22) Chapters Close

Preface 1. Getting Started with MERN
2. Unleashing React Applications with MERN FREE CHAPTER 3. Preparing the Development Environment 4. Building MERN from the Ground Up
5. Building a Backend with MongoDB, Express, and Node 6. Adding a React Frontend to Complete MERN 7. Growing the Skeleton into a Social Media Application 8. Developing Web Applications with MERN
9. Building a Web-Based Classroom Application 10. Exercising MERN Skills with an Online Marketplace 11. Extending the Marketplace for Orders and Payments 12. Adding Real-Time Bidding Capabilities to the Marketplace 13. Advancing to Complex MERN Applications
14. Integrating Data Visualization with an Expense Tracking Application 15. Building a Media Streaming Application 16. Customizing the Media Player and Improving SEO 17. Developing a Web-Based VR Game 18. Making the VR Game Dynamic using MERN 19. Going Forward with MERN
20. Following Best Practices and Developing MERN Further 21. Other Books You May Enjoy

Key concepts for developing the VR game

Before creating VR content and an interactive 360-degree experience for the game, we will highlight some of the relevant aspects of the virtual world, and how React 360 can be used to work with these VR concepts. Given the wide range of possibilities in the VR space and the various options available with React 360, we need to identify and explore the specific concepts that will enable us to implement the interactive VR features we defined for the game. In the following sections, we will discuss the images that will make up the 360-degree world of the game, the 3D positioning system, along with the React 360 components, APIs, and input events that will be utilized to implement the game.

Equirectangular panoramic images

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