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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework


In this chapter, we gained an overview of AI in games. However, we focused only on navigation, and in particular, implementing the waypoint system for our game. But you can still improve it, and this section proposes some exercises to achieve that. Therefore, before the next chapter, I invite you to do the following exercises to develop your skills even more:

  1. Becoming an AI designer and programmer: Think of five games that you play, and select a part of that game that contains NPCs such as the enemies or even the boss. Now, write down a list of behaviors that each of them have. Now, remove some behaviors, or even add some and think about how it would alter the experience. Does it improve it, or does it change the atmosphere entirely? Could you make a relatively realistic behavior into intelligent, yet not realistic, by changing some of the behaviors, and vice versa? By doing this, you will begin to understand the importance that some behaviors play in not only providing life to your...

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