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Learning Swift

You're reading from   Learning Swift Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

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Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392505
Length 266 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew J Wagner Andrew J Wagner
Author Profile Icon Andrew J Wagner
Andrew J Wagner
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Table of Contents (13) Chapters Close

Preface 1. Introducing Swift FREE CHAPTER 2. Building Blocks – Variables, Collections, and Flow Control 3. One Piece at a Time – Types, Scopes, and Projects 4. To Be or Not to Be – Optionals 5. A Modern Paradigm – Closures and Functional Programming 6. Make Swift Work for You – Protocols and Generics 7. Everything is Connected – Memory Management 8. Writing Code the Swift Way – Design Patterns and Techniques 9. Harnessing the Past – Understanding and Translating Objective-C 10. A Whole New World – Developing an App 11. What's Next? Resources, Advice, and Next Steps Index

Configuring the user interface


Now that we have our bearings within the project, let's jump to the process of configuring the user interface of our app. As discussed earlier, this is done within the Main.storyboard file. When we select this file, we are presented with a graphical editing tool that is generally referred to as Interface Builder:

In the center, we can see our main view that is controlled by ViewController. This is a blank canvas where we can add all the interface elements we want.

The first thing we should do is add the bar at the top that is in our wireframes. This bar is called a navigation bar and we can add it directly as it is one of the elements in our library. However, the frameworks will handle a lot of complications for us if we use a navigation controller instead. A navigation controller is a view controller that contains other view controllers. Specifically, it adds a navigation bar at the top and allows us to easily push child view controllers onto the bar in future...

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