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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Considering an RPG

When making an RPG, there is a lot to consider. So far, we have just modeled our player using some standard statistics, but this could be done for any type of game. The thing that sets RPGs apart is their sheer depth and interaction with the living world.

If you are building an RPG (or a game with RPG elements), you need to get some research under your belt and construct your world, the places you can visit (and why), and the characters you will be talking to or fighting with. Some games even go so far as to construct an elaborate backstory that has nothing to do with the actual game.

RPGs have a rich history as they have been around for a long time, and there is a wealth of information, examples, and resources to help you make a great game. One site that provides this is called DriveThruRPG (http://rpg.drivethrustuff.com/index.php), which even today has an ever-growing catalog of playbooks, magazines, and materials. As this site is constantly expanding, you have a perpetual...

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