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Rust Web Programming

You're reading from   Rust Web Programming A hands-on guide to developing, packaging, and deploying fully functional Rust web applications

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803234694
Length 666 pages
Edition 2nd Edition
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Table of Contents (27) Chapters Close

Preface 1. Part 1:Getting Started with Rust Web Development FREE CHAPTER
2. Chapter 1: A Quick Introduction to Rust 3. Chapter 2: Designing Your Web Application in Rust 4. Part 2:Processing Data and Managing Displays
5. Chapter 3: Handling HTTP Requests 6. Chapter 4: Processing HTTP Requests 7. Chapter 5: Displaying Content in the Browser 8. Part 3:Data Persistence
9. Chapter 6: Data Persistence with PostgreSQL 10. Chapter 7: Managing User Sessions 11. Chapter 8: Building RESTful Services 12. Part 4:Testing and Deployment
13. Chapter 9: Testing Our Application Endpoints and Components 14. Chapter 10: Deploying Our Application on AWS 15. Chapter 11: Configuring HTTPS with NGINX on AWS 16. Part 5:Making Our Projects Flexible
17. Chapter 12: Recreating Our Application in Rocket 18. Chapter 13: Best Practices for a Clean Web App Repository 19. Part 6:Exploring Protocol Programming and Async Concepts with Low-Level Network Applications
20. Chapter 14: Exploring the Tokio Framework 21. Chapter 15: Accepting TCP Traffic with Tokio 22. Chapter 16: Building Protocols on Top of TCP 23. Chapter 17: Implementing Actors and Async with the Hyper Framework 24. Chapter 18: Queuing Tasks with Redis 25. Index 26. Other Books You May Enjoy

Exploring the actor model for async programming

If you have coded complex solutions to complex problems before in an object-oriented fashion, you will be familiar with objects, attributes, and class inheritance. If you are not familiar, do not worry—we are not going to implement them in this chapter. However, it is advised that you read up on the concepts of object-oriented programming to gain a full appreciation for the actor model.

For objects, we have a range of processes and an encapsulated state around those processes, which can be attributes of the object. Objects are useful for compartmentalizing logic and state around a concept or process. Some people merely see objects as a tool to reduce repeated code; however, objects can be used as interfaces between modules or can be used to orchestrate processes. Objects are the cornerstone of many complex systems. However, when it comes to asynchronous programming, objects can get messy—for instance, when we have two...

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