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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Chapter 3. RPG Character Design

We are now at an interesting point in our development. In this chapter, we will discuss the design of our RPG characters and look at some of the attributes and characteristics that we need to design and implement.

Here is a breakdown of the topics covered in this chapter:

  • Character definitions
  • Base character class attributes
  • Character states
  • Character model:
    • Rigging your model
    • Character motion
    • Animator controller
    • Animation states
    • Character controller
    • Modification to animations
  • Inverse kinematics
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