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Debunking C++ Myths

You're reading from   Debunking C++ Myths Embark on an insightful journey to uncover the truths behind popular C++ myths and misconceptions

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781835884782
Length 226 pages
Edition 1st Edition
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Authors (2):
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Ferenc Deak Ferenc Deak
Author Profile Icon Ferenc Deak
Ferenc Deak
Alexandru Bolboaca Alexandru Bolboaca
Author Profile Icon Alexandru Bolboaca
Alexandru Bolboaca
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: C++ Is Very Difficult to Learn 2. Chapter 2: Every C++ Program Is Standard-Compliant FREE CHAPTER 3. Chapter 3: There’s a Single C++, and It Is Object-Oriented 4. Chapter 4: The Main() Function is the Entry Point to Your Application 5. Chapter 5: In a C++ Class, Order Must There Be 6. Chapter 6: C++ Is Not Memory-Safe 7. Chapter 7: There’s No Simple Way to Do Parallelism and Concurrency in C++ 8. Chapter 8: The Fastest C++ Code is Inline Assembly 9. Chapter 9: C++ Is Beautiful 10. Chapter 10: There Are No Libraries For Modern Programming in C++ 11. Chapter 11: C++ Is Backward Compatible ...Even with C 12. Chapter 12: Rust Will Replace C++ 13. Index 14. Other Books You May Enjoy

How can we tell?

When pondering a question such as the title of this chapter, we are faced with the big challenge of selection. The choice of libraries for any project is completely contextual, and it fully depends on what the project is trying to solve. Of course, there are some features that are needed no matter what the project does, such as logging or unit testing, but what should we pick beyond these?

After all, it seems deeply unfair to compare web development in C++ with web development in Java, as it is to compare systems programming in C++ with systems programming in Java. Neither is C++ used for web development extensively, nor is Java for systems programming. In fact, C++ has had its own niche for a long time, and while it has been slowly eroded by Java, C#, Rust, and Python, it still holds the fort for use cases such as game development, firmware, high-frequency trading, engineering applications, automotive, systems programming, and probably others. The other languages...

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