The order that must be respected
While working at BigGameDev, Joe was given another task that was vaguely related to character development – in-game characters, that is, not his own character. The task was an easy one: it just required returning a formatted string that expressed the value of life points a character has.
In order to implement this, Joe created the following class:
#include <string> #include <format> #include <iostream> #include <string_view> struct life_point_tracker { life_point_tracker(std::string_view player, int points) { m_player = player; m_points = points; m_result = std::format("{} has {} LPs", m_player...