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Mastering DART

You're reading from   Mastering DART Master the art of programming high-performance applications with Dart

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783989560
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Sergey Akopkokhyants Sergey Akopkokhyants
Author Profile Icon Sergey Akopkokhyants
Sergey Akopkokhyants
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Toc

Table of Contents (14) Chapters Close

Preface 1. Beyond Dart's Basics 2. Advanced Techniques and Reflection FREE CHAPTER 3. Object Creation 4. Asynchronous Programming 5. The Stream Framework 6. The Collection Framework 7. Dart and JavaScript Interoperation 8. Internalization and Localization 9. Client-to-server Communication 10. Advanced Storage 11. Supporting Other HTML5 Features 12. Security Aspects Index

Canvas


The HTML5 canvas is a fantastic feature that allows you to code programmatic drawing operations. It has become very popular because it allows you to create and manipulate imagery directly within web pages. The canvas is one of the most flexible tags in new HTML5 features. This tag is a blank state. It defines a context object that users can draw inside. The actual drawing operations can be split in the following ways:

  • Drawing a 2D context

  • Drawing a 3D context formally known as a WebGL

A 2D context is available in all modern web browsers. It is more established and stable, while the 3D context is in the early process of being defined. Let's discuss the 2D context as it is more widely supported.

The canvas API is simple and powerful at the same time. You can only draw on a 2D bitmap surface using script. In the process of drawing, you do not have any DOM nodes for the shapes you draw. All that you produce is pixels, so you can forget about the performance penalties event if the image complexity...

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